Planned
35Committed and queued
Motion Design
This is what brings to life, from a dormant Design to a real life work of art.From microinteractions, parallax, to movements and transitions, this,I believe is a skill that sets designers apart.
Design Ethics
This course would be intended to teach about how to be an ethical designer and what kind of behaviors we should avoid. Such topics would include: Dark Patterns Existential Values Design Intent
Design Sprint
The sprint is a five-day process for answering critical business questions through design, prototyping, and testing ideas with customers.
Interaction Design
It would be great to outline all of the best practices and variations of interaction design.
Gestalt Psychology
In order to develop work that better serves the needs of users, it's important to understand the basic psychological principles of Gestalt theory
AR, VR Design
Augmented reality and virtual reality
Dashboard Design Foundation
Dashboard design is a frequent request these days. Businesses dream about a simple view that presents all information, shows trends and risky areas, updates users on what happened β a view that will guide them into a bright financial future.
Behavioural Design
Behavioural design is a sub-category of design, which is concerned with how design can shape, or be used to influence human behaviour.
Data Visualization
Charts help you tell accurate and convincing stories around data with beautiful and accessible visualizations. Chart types - Start by identifying the purpose of the visualization and then choose the appropriate chart type. Chart anatomy - The elements constructing each chart are designed to work in harmony. Each piece plays an important role in data communication. Basic charts -Basic charts offer a way to visualize data sets in an intuitive, easy to understand way. Every chart should tell a story and should reflect the content on the page where it is found. Advanced Charts - Advanced charts are a powerful way to display complex data sets. While less intuitive than basic charts, the visualizations should still tell a story the user can understand. Color palettes - The color palette for data visualizations is a select subset of the IBM Design Language color palette. It is designed to maximize accessibility and harmony within a page. Axes and labels - Axes and labels provide a critical context for the information within a chart. Use simple, easy-to-understand descriptors and metrics to label your chart and axes. Legends - Legends summarize the distinguishing visual properties such as colors or texture used in the visualization. A legend or key helps the user build the necessary associations to make sense of the chart. Dashboards - Context is everything. Dashboards will vary widely depending on the context they are designed for and must be carefully considered. Tips & Trick
Micro Interactions
Micro interactions are trigger-feedback pairs in which the trigger can be a user action or an alteration in the systemβs state; the feedback is a narrowly targeted response to the trigger and is communicated through small, highly contextual (usually visual) changes in the user interface.
In Progress
3Actively being built
Completed
39Recently shipped
Design Systems
The course which will take you through the process of building the design system. With best practices and practical examples.
UX Research
Need something more related to UX Research
Mobile UI Design
Mobile design plays by a whole different set of rules, and it's fundamental that designers and developers understand the best practices.
Psychology in UX
A lot of us come from Design, Computer tech background while many of us come from a Psychology background or HCI. Refresher psychology sounds like a fun idea.
Design Thinking
A comprehensive course dedicated to understanding the user, challenging our assumptions, and redefining problems to identify the best possible design solutions
Information Architecture
I would love to see a course (or courses) on Information Architecture.
Apple's Human Interface Guidelines
Let's take a deep dive into Apple's HIG. Explore all their definitions and best practices.
Gamification
Gamification is the application of game-design elements and game principles in non-game contexts.
UX Writing Course
The other courses here are fantastic , how about adding an Ux writing Microcopy course
Typography
Another specialized course focusing solely on typography. Cover all advanced anatomy and definitions, as well as typographic hierarchy, styles, and much more!